Pesquisa resultou em 45 ocorrências

por GTA_GamerZ
12 Nov 2019, 01:58
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v2.0

nadalao escreveu:
11 Nov 2019, 23:06
GTA_GamerZ escreveu:
11 Nov 2019, 21:27
So is it difficult to create animation?

Added after 1 minute 36 seconds:
And also is it possible to create a fight animation exceptionnaly for the dog without replacing any fighting style?

Added after 3 minutes 8 seconds:
Because I want to try to make some animation for him

i dont know how to create animations.

i think it is possible to add without replace fighting animation with fastman92 limit adjuster, but i have never seen a mod that does that, and i will only add this option if i am 100% sure that add fightstyle really works.

and you can test your animation by repleacing other fightstyle for now.

Adicionado após 3 minutos 22 segundos:
lows90 escreveu:
11 Nov 2019, 21:58
droga, como eu não vi isso? vou testar e atualizar minhas lendas, valeu mano! continua melhorando esse mod e se precisar de idéias, fala comigo.

eu sempre atualizo o mod de maneira que as lendas criadas anteriormente continuem funcionando sem precisar de adaptação nenhuma, você só vai precisar atualizar suas lendas se quiser usar uma dessas funções novas.

e pode usar esse tópico pra mandar sugestões, as atualizações desse mod são meio demoradas porque é bem difícil de mexer e não tenho muito tempo. 
Ok thank you for your answer.
por GTA_GamerZ
11 Nov 2019, 21:27
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v2.0

nadalao escreveu:
11 Nov 2019, 17:41
GTA_GamerZ escreveu:
10 Nov 2019, 00:28
First test of Myth Maker 2.0 lastest version. The dog walking animation is very good, but after you recruit it, it has to do many thing like attack ennemies, enter in car, jump obstacle. In these cases we can see that there is a lack of animation.

You can check by yourself what is missing with the dog animation.
you can replace the kung fu fighting animation with that from the Animated Dog, i think its the only way to improve these animations.

i know its missing animations, they dont exist. i would use some extra animations if they existed, its super rare to find good animations. 
So is it difficult to create animation?

Added after 1 minute 36 seconds:
And also is it possible to create a fight animation exceptionnaly for the dog without replacing any fighting style?

Added after 3 minutes 8 seconds:
Because I want to try to make some animation for him
por GTA_GamerZ
10 Nov 2019, 00:28
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v2.0

First test of Myth Maker 2.0 lastest version. The dog walking animation is very good, but after you recruit it, it has to do many thing like attack ennemies, enter in car, jump obstacle. In these cases we can see that there is a lack of animation.



You can check by yourself what is missing with the dog animation.

Added after 3 minutes 36 seconds:
nadalao escreveu:
09 Nov 2019, 14:46
Lançada a versão 2.0 que permite que você use novos animgroups pra sua lenda e agora você pode recrutá-la,
com isso foi possível criar um novo Animated Dog, com o diferencial que agora você o encontra no mapa ao invés de criá-lo na sua frente (e ele ainda late :peepo6:)Imagem

esse e mais packs você pode encontrar aqui: [Myths Maker] Packs de lendas
Please can you give me the cloth you are using for your CJ?
por GTA_GamerZ
09 Nov 2019, 22:37
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v2.0

nadalao escreveu:
09 Nov 2019, 22:32
GTA_GamerZ escreveu:
09 Nov 2019, 22:17
Good but I want to tell you that the version 1.9 got a bug that randomly disable peds, cars and enex cone when you visit myth consecutively. Well I'll test also this version and I'll give you a back.

i think i fixed these bugs, it would help if you test it. 
Yes I'm going to test it.
por GTA_GamerZ
09 Nov 2019, 22:17
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v2.0

Good but I want to tell you that the version 1.9 got a bug that randomly disable peds, cars and enex cone when you visit myth consecutively. Well I'll test also this version and I'll give you a back.
por GTA_GamerZ
04 Nov 2019, 10:51
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.9

nadalao escreveu:
04 Nov 2019, 10:43
Verad escreveu:
03 Nov 2019, 19:45
Substitui a skin de uma lenda por uma skin original do jogo, você vai ver que também não e possível acerta, por exemplo, para testar eu substitui a skin do nemesis pelo fam3 e não foi possível acerta ele na barriga ou peito.

agora sei qual pode ser o problema, eu usei um comando no script: SET_BULLETPROOF_VESTele é usado pro Big Smoke na última missão, ele serve pra várias coisas, mas usei porque queria desativar animação de receber dano (ele te ataca enquanto está apanhando) e esse comando também impede o ped de receber dano de atropelamento e de explosões (isso eu consegui contornar com uma gambiarra).

o único meio que vejo de corrigir esse bug é retirando esse comando, mas vai ficar bem mais fácil de matar as lendas, já que elas não vão mais bater enquanto estão levando soco/tiro por estarem fazendo a animação de receber dano. enfim, não sei se tiro ou não. 
no don't do it
por GTA_GamerZ
04 Nov 2019, 01:10
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.9

I see... Myth Maker is a very great mod, I love it but he need some adjustment, some fix. Maybe Junior will be able to do it.
por GTA_GamerZ
03 Nov 2019, 11:26
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.9

Verad escreveu:
03 Nov 2019, 05:44
O problema não e a skin, isso só ocorre com skins que são spawnadas pelo Myths maker.
I also met this problem, but I don't think it's a real problem because it might be related to the skin. GTA SA original peds model respect some data weight and height that make the skin shootable in all part (what I think). Imagine you put a dinosaur in the game, if some part of the skin don't have collision like the dinosaur tail, you'll be not able to shoot at it and get bullet impact (also it's my hypothesis, I don't very know stuff about modeling).
por GTA_GamerZ
09 Out 2019, 18:34
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.9

vated escreveu:
09 Out 2019, 13:21
Fiz mais alguns testes dessa vez em um GTA com apenas o basico, o resultado foi o mesmo, testei com a granada e RPG não adicionadas, o crash para quando desativa o limite de armas, e ocorre apenas em explosões.


Eu editei a lenda 4 para aparecer varias em El castillo del diablo.
SpoilerAbrir
[Lenda]
Horas de início=0
Domingo X=-385.37
Domingo Y=2235.55
Domingo Z=41.6937
Segunda X=-385.37
Segunda Y=2235.55
Segunda Z=41.6937
Terça X=-385.37
Terça Y=2235.55
Terça Z=41.6937
Quarta X=-385.37
Quarta Y=2235.55
Quarta Z=41.6937
Quinta X=-385.37
Quinta Y=2235.55
Quinta Z=41.6937
Sexta X=-385.37
Sexta Y=2235.55
Sexta Z=41.6937
Sábado X=-385.37
Sábado Y=2235.55
Sábado Z=41.6937
Quantos lugares?=2
Horas de Término=0
Tempo de spawn=0
Tempo de respawn=1
Raio X=500
Raio Y=50
Raio para atacar=50
Diferença de altura máx=1
Chance de encontrar=100
Clima para encontrar=-1
Pode ser encontrado de carro?=1
Clima=-1
Tipo de spawn=2
Desativar tráfego?=0
Desativar pedestres?=0
Pedestres fogem?=0
Desliga o carro?=0
Desativa interiores?=0
Quantas lendas=20
Interação=0
Vida=100
Id da arma=0
Dano=0
Precisão de ataques=50
Frequência de ataques=50
Animação=0
Estilo de luta=0
Pode ser decapitado?=1
Se afoga na água?=0
À prova de balas?=0
À prova de fogo?=0
À prova de explosão?=0
À prova de colisão?=0
À prova de socos?=0
Anda aleatóriamente?=1
Ataca pedestres?=0
Deixa rasto de sangue?=1
Se teletransporta?=0
Dinheiro=0

Mais testes, subi em cima de uma das casas e fiquei atirando RPG para cima e em lugares vazios, nada aconteceu, quando atirei em direção as lendas, o jogo crasho.
So if I shoot with a RPG to a myth my game will crash right? I'll test it myself.
por GTA_GamerZ
09 Out 2019, 13:00
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.9

nadalao escreveu:
09 Out 2019, 11:52
GTA_GamerZ escreveu:
09 Out 2019, 11:19
Suddenly, when I exit the menu I was unable to move (I was using ImprovedMove).

try to test without the ImprovedMove, i have never seen this big before.
GTA_GamerZ escreveu:
09 Out 2019, 11:38
Make myth change their path when hit a wall or an obstacle. On the picture, the Bigfoot is running away but forcing on this obstacle to pass nor he can run in another direction.

It is a artificial intelligence bug, its a bug of the game, not from the mod and i dont know how to fix it. 
Yes the bug never happened before I installed ImprovedMove. Now it works fine even with ImprovedMove installed (for the moment).

Added after 2 minutes 9 seconds:
Myth Maker reach a very high level in his category (For me). The only thing who is missing, it's specific animation for some Myth like the Lizard for example with the possibility to crawl on the ground.
por GTA_GamerZ
09 Out 2019, 11:38
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.9

Imagem
Make myth change their path when hit a wall or an obstacle. On the picture, the Bigfoot is running away but forcing on this obstacle to pass nor he can run in another direction.

Added after 1 minute 57 seconds:
por GTA_GamerZ
09 Out 2019, 11:19
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.9

ImagemImagem
Suddenly, when I exit the menu I was unable to move (I was using ImprovedMove). 
por GTA_GamerZ
08 Out 2019, 18:01
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.9

nadalao escreveu:
08 Out 2019, 17:38
[font][font]Many bugfixes and the addition of the possibility of runaway legends in this version 1.9![/font][/font]

Cool, but does all pack have been adapted to?
por GTA_GamerZ
06 Out 2019, 19:22
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.8

And yes this bug happened to me with the pig near the Santa Maria Beach which spawned within the mobile home.
por GTA_GamerZ
06 Out 2019, 19:05
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.0
Respostas: 116
Exibições: 3607

Re: [SA] Myths Maker v1.8

nadalao escreveu:
06 Out 2019, 14:09
GTA_GamerZ escreveu:
06 Out 2019, 11:08
There is a little massive issue in the mod Nadalao. I precise that I'm using the new savegame made by Junior Djjr. Well the problem is related to the traffic. When the Zombie Myth for example spawn, the traffic decreases to 0%. But after I kill the Myth or when I go far away from the Myth, the traffic never spawn again. Seems to be always at 0%.

i fixed it yesterday, the upcoming new version is focused in bug fixes and will add the run away feature.

i am testing it a lot before the release, probabily will be released next weekend.

Adicionado após 3 minutos 5 segundos:
GTA_GamerZ escreveu:
06 Out 2019, 11:08
This is another issue, myth which spawns within unenterable building. They become unkillable. I know that it will be very difficult to fix this kind of bug keeping the Myth Maker setting "spawn in this radius" (random spawn).

i dont know how i would possibly fix it, for you is it a rare bug? i have never seen it. 
Ok it's cool

Added after 1 minute 33 seconds:
nadalao escreveu:
06 Out 2019, 14:09
GTA_GamerZ escreveu:
06 Out 2019, 11:08
There is a little massive issue in the mod Nadalao. I precise that I'm using the new savegame made by Junior Djjr. Well the problem is related to the traffic. When the Zombie Myth for example spawn, the traffic decreases to 0%. But after I kill the Myth or when I go far away from the Myth, the traffic never spawn again. Seems to be always at 0%.

i fixed it yesterday, the upcoming new version is focused in bug fixes and will add the run away feature.

i am testing it a lot before the release, probabily will be released next weekend.

Adicionado após 3 minutos 5 segundos:
GTA_GamerZ escreveu:
06 Out 2019, 11:08
This is another issue, myth which spawns within unenterable building. They become unkillable. I know that it will be very difficult to fix this kind of bug keeping the Myth Maker setting "spawn in this radius" (random spawn).

i dont know how i would possibly fix it, for you is it a rare bug? i have never seen it. 
For the second problem, I think if I increase the height difference it will prevent myth to spawn within unenterable building by spawning on the roof.

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