Pesquisa resultou em 30 ocorrências

por TS_999
02 Out 2018, 03:07
Fórum: Scripts & Códigos
Tópico: [SA] Peds se assustam com RPG / Rocket launcher
Respostas: 3
Exibições: 324
Gênero:

Re: [SA] Peds se assustam com RPG / Rocket launcher

Will the mod work if I type the cheat AEZAKMI or TESTEDUCATIONALSKILLS ?
por TS_999
15 Jul 2018, 09:42
Fórum: Scripts & Códigos
Tópico: [SA]Model_Switcher
Respostas: 9
Exibições: 744
Gênero:

[SA]Model_Switcher

Its good mod. i luv the concept
por TS_999
17 Jun 2018, 10:26
Fórum: Ajuda
Tópico: [SA] Slow Motion Mod
Respostas: 1
Exibições: 226
Gênero:

[SA] Slow Motion Mod

hello! I'm trying to make a slow motion mod with the following features:          - Having .ini to configure: key press, activation(enable or disable), amount of slow motion in float          - The mod must be reloadable in-game I tried it out but it is always giving me bugs: Source: {$cleo} 0000: i...
por TS_999
08 Jun 2018, 09:29
Fórum: Ideias de mods & Procura
Tópico: [SA] Backfire mod - Is it possible to update it?
Respostas: 2
Exibições: 282
Gênero:

[SA] Backfire mod - Is it possible to update it?

I think I'll recreate it in VehFuncs. Thx bro...ummmm....how long will it take? Can I know? In eagerly waiting. If it takes too late...just include lines in the Cleo. Can u? Thx PS: I also found 2 bugs. In water, the backfire works which must not actually. Also, when the engine is off or dead, the ...
por TS_999
08 Jun 2018, 09:12
Fórum: Ideias de mods & Procura
Tópico: [SA] Backfire mod - Is it possible to update it?
Respostas: 2
Exibições: 282
Gênero:

[SA] Backfire mod - Is it possible to update it?

The old Backfire mod created by Junior_Djjr is the best backfire mod ever created. The link for the mod So as it goes... is it possible to update it??? I mean to update / include the following features : - Searchlight when it fires like GTA V - Animated particles - In just saying it would be nice. T...
por TS_999
10 Mai 2018, 14:01
Fórum: Ajuda
Tópico: [LUA] to [CLEO] Engine Failure
Respostas: 4
Exibições: 310
Gênero:

[LUA] to [CLEO] Engine Failure

Read the tutorials . If you really want to learn CLEO (or any programming language), get in your room, lock up the door, stay away from any social network, don't even think on listening to music, and get ready to spend hours, days, months studying :peepo6: . Thx, I'm just learning it. And u just tr...
por TS_999
09 Mai 2018, 23:58
Fórum: Ajuda
Tópico: [LUA] to [CLEO] Engine Failure
Respostas: 4
Exibições: 310
Gênero:

[LUA] to [CLEO] Engine Failure

This is a mod by MyThrillex  Engine Failure . I tried to recreate it in GTA3script. Is it right?? Code: SCRIPT_START { NOP GET_PLAYER_CHAR scplayer scplayer LVAR_INT scplayer health car //DECLARING INT main: WAIT 0 IF IS_CHAR_SITTING_IN_ANY_CAR scplayer //Check GET_CAR_CHAR_IS_USING scplayer car IF ...
por TS_999
09 Mai 2018, 23:31
Fórum: Ajuda
Tópico: Ajuda com GTA3script (?)
Respostas: 10
Exibições: 429
Gênero:

Ajuda com GTA3script (?)

One help:
 You made a backfire ALS mod. Right? I'm using it. I just love it. I wanted to change the sound of the backfire. So can u say me in which bank and which sound is it located? So that I can change the sound to another
por TS_999
09 Mai 2018, 00:20
Fórum: Sobre os jogos
Tópico: [GTA SA] Is it possible to have tunnel noise mod???
Respostas: 10
Exibições: 533
Gênero:

[GTA SA] Is it possible to have tunnel noise mod???

  Hey! Is it possible to have tunnel noise mod. I think Ezekiel_RN created one. But, is it possible to remake it? Someone???
por TS_999
09 Mai 2018, 00:12
Fórum: Scripts & Códigos
Tópico: Personal Vehicle Spawner
Respostas: 12
Exibições: 744
Gênero:

Personal Vehicle Spawner

<r><QUOTE author="Junior_Djjr" post_id="3007" user_id="2"><s>[quote=Junior_Djjr post_id=3007 time= user_id=2]</s><C><s>`</s>IS_PLAYER_PLAYING 0<e>`</e></C> não é necessário neste caso.<e>[/quote]</e></QUOTE><br/> i'M LEARNING UR gta3SCRIPT TUTORIAL. ONLY YES. ITS NICE AND EASY. But i'm not able to c...
por TS_999
07 Mai 2018, 23:21
Fórum: Scripts & Códigos
Tópico: Personal Vehicle Spawner
Respostas: 12
Exibições: 744
Gênero:

Personal Vehicle Spawner

Finally fixed everything
por TS_999
07 Mai 2018, 12:29
Fórum: Scripts & Códigos
Tópico: [LUA] Engine Failure
Respostas: 12
Exibições: 729
Gênero:

[LUA] Engine Failure

Junior_Djjr escreveu:
mythrillex escreveu:
07 Mai 2018, 00:38
IVF its a deprecated mod, have too many incompatibilities with others mods and some bugs.. use VehFuncs instead
Claro que não, o DK22Pac ainda quer atualizá-lo e o VehFuncs não terá as funções do IVF.
Yes
por TS_999
06 Mai 2018, 23:51
Fórum: Scripts & Códigos
Tópico: [LUA] Engine Failure
Respostas: 12
Exibições: 729
Gênero:

[LUA] Engine Failure

Can anyone do it in CLEO? 'Coz my ImVehFt isn't compatible with Moonloader.
por TS_999
06 Mai 2018, 23:46
Fórum: Scripts & Códigos
Tópico: Personal Vehicle Spawner
Respostas: 12
Exibições: 744
Gênero:

Personal Vehicle Spawner

Junior_Djjr escreveu: You should fix it yourself, study more etc. You are making mistakes that are solved with a few minutes of study.
Okay will do
por TS_999
06 Mai 2018, 13:27
Fórum: Scripts & Códigos
Tópico: Personal Vehicle Spawner
Respostas: 12
Exibições: 744
Gênero:

Personal Vehicle Spawner

Junior_Djjr escreveu:
06 Mai 2018, 10:12
And mainly, you keep requesting the model, and forcing to load, on each frame, and not just this, but forcing also all other scripts that requested models, forever, on each frame. This mod spoils the game.
Oh if so pls correct. Oh c'mon man I'm a new comer to scripting.

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