Pesquisa resultou em 13 ocorrências
- 03 Ago 2020, 23:07
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
You missed the point Junior, wether my weapon.dat is badly configured or not, is not it, it's all about the toggle, but whatever.
- 03 Ago 2020, 16:42
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
It's not badly configured, try shooting a car with a sawnoff with triple damage, see if it doesn't blow up, something wich doesn't happen with the configuration i use on mixsets, in my game cars take long to blow up, like in gta V for example.Junior_Djjr escreveu: ↑03 Ago 2020, 00:05Just because you have a bad configured weapon.dat?
thalilmythos escreveu: ↑01 Ago 2020, 21:36i have a weapon.dat that could blow vehicles up in 2 shots
A lot of people like to play with lethal weapon damage, is very normal, i'm not trying to argue or be obnoxious like i said, it's a matter of player taste, and since mixsets is about that freedom, i believe a toggle would be good for the mod.
- 01 Ago 2020, 21:36
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
Will you ever consider this Junior? I'm still using one of the first mixsets.asi version because i don't want to be blowing myself up, i allready passed the game at least 3 times, so I KNOW that it doesn't cause problems in missions, it's just a toggle and a matter of player preference honestly.thalilmythos escreveu: ↑01 Out 2019, 16:20"Vehicle damage. Disabled on remote controlled and scripted cars"
This should have a toggle, i don't even know why bother having it if i can't apply it fully to my game, i have a weapon.dat that could blow vehicles up in 2 shots, (if vehicle damage is not reduced) and i have been blowing myself up, during missions since i installed the last version.
I remember in mixsets 2.0 the speed of mission vehicles could be changed, leaving that freedom to the player.
I usually don't make requests but, this time i really think it defies the purpose of VehBulletDamage to not be able to use it on missions, people don't freeroam forever and only i think
- 06 Out 2019, 20:14
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
Does anyone have Mix sets v4.0 final 1? i'd like to use that one instead of final 2, since this
Could anyone send it to me?
is not like that n that one, and it's the latest before it was done.thalilmythos escreveu: ↑01 Out 2019, 16:20"Vehicle damage. Disabled on remote controlled and scripted cars"
Could anyone send it to me?
- 01 Out 2019, 16:20
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
"Vehicle damage. Disabled on remote controlled and scripted cars"
This should have a toggle, i don't even know why bother having it if i can't apply it fully to my game, i have a weapon.dat that could blow vehicles up in 2 shots, (if vehicle damage is not reduced) and i have been blowing myself up, during missions since i installed the last version.
I remember in mixsets 2.0 the speed of mission vehicles could be changed, leaving that freedom to the player.
I usually don't make requests but, this time i really think it defies the purpose of VehBulletDamage to not be able to use it on missions, people don't freeroam forever and only i think
This should have a toggle, i don't even know why bother having it if i can't apply it fully to my game, i have a weapon.dat that could blow vehicles up in 2 shots, (if vehicle damage is not reduced) and i have been blowing myself up, during missions since i installed the last version.
I remember in mixsets 2.0 the speed of mission vehicles could be changed, leaving that freedom to the player.
I usually don't make requests but, this time i really think it defies the purpose of VehBulletDamage to not be able to use it on missions, people don't freeroam forever and only i think
- 13 Set 2019, 19:55
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
I believe the distance of police roadblocks should be in mixsets, i don't want to install Wanted level editor just for that, and i belive a lot of people must think alike, is it in the plan?
- 27 Mai 2019, 17:44
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
So there's a draw distance for peds, and a draw distance for car lods, but i don't know if you have noticed that, the draw distance for peds in cars, is not the same as any of these 2 values, and when a car is far away, you can see peds far away, but not peds inside cars, just saying it, so you can look into that for this next version
- 11 Mai 2019, 16:35
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
Thanks manJunior_Djjr escreveu: ↑10 Mai 2019, 23:06I said it is a pointer.
Junior_Djjr escreveu: ↑10 Mai 2019, 05:48float* (i.e. a pointer to a float, just get the pointer offset from some float variable and write here).btwCódigo: Selecionar tudo
[spoiler]{$ cleo } 0A8C: write_memory 0x444AFB size 4 value 100.0 vp 1 0A8C: write_memory 0x444B00 size 4 value 100.0 vp 1 0AC7: 1@ = var 0@ offset 0@ = 50.0 0A8C: write_memory 0x444BB4 size 4 value 1@ vp 1 while true wait 0 end[/spoiler]
004E: end_thread
isn't for cleo scripts, it is for missions.
I didn't use0A93: end_custom_thread
on my code because new CLEO versions should remove the variables when terminating the script, so I added a infinite loop.
- 10 Mai 2019, 16:32
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
SpoilerAbrir
Junior_Djjr escreveu: ↑10 Mai 2019, 05:48Max distance:thalilmythos escreveu: ↑09 Mai 2019, 22:37I suggested the spawn distance for gang wars, can you tell me the memory address for it in cleo? i can't really seem to find it anywhere, and it's making me think you are looking at the exe on your own to find that stuff out, i'd like to make a little script for myself to change that value while i wait, of course, if you don't mind doing soJunior_Djjr escreveu: ↑09 Mai 2019, 16:42About 70% just converting the original functions... it's taking longer than I expected.thalilmythos escreveu: ↑09 Mai 2019, 16:37So what about the speed of police cars? like in VC Mix sets?
Also, how's progress?
0x444AFB 0x444B00
float
Default value is 50.0.
Min distance:
0x444BB4
float* (i.e. a pointer to a float, just get the pointer offset from some float variable and write here).
Default value is 15.0 (yes, only 15)
My game is crashing whenever i start a gang war, right at the moment the actors appear, i don't know what's wrong about the code, check it here, i kinda still suck at memory addresses i can' seem to get around them
Código: Selecionar tudo
{$CLEO .cs}
//-------------MAIN---------------
thread 'GVTK'
:GVTK_11
wait 13
if
Player.Defined($PLAYER_CHAR)
else_jump @GVTK_11
1@ = 150.0
0@ = 100.0
0A8C: write_memory 0x444AFB size 4 value 1@ virtual_protect 1
0A8C: write_memory 0x444B00 size 4 value 1@ virtual_protect 1
0A8C: write_memory 0x444BB4 size 4 value 0@ virtual_protect 1
004E: end_thread
- 09 Mai 2019, 22:37
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
I suggested the spawn distance for gang wars, can you tell me the memory address for it in cleo? i can't really seem to find it anywhere, and it's making me think you are looking at the exe on your own to find that stuff out, i'd like to make a little script for myself to change that value while i wait, of course, if you don't mind doing soJunior_Djjr escreveu: ↑09 Mai 2019, 16:42About 70% just converting the original functions... it's taking longer than I expected.thalilmythos escreveu: ↑09 Mai 2019, 16:37So what about the speed of police cars? like in VC Mix sets?
Also, how's progress?
- 09 Mai 2019, 16:37
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
So what about the speed of police cars? like in VC Mix sets?
Also, how's progress?
Also, how's progress?
- 28 Mar 2019, 14:56
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
I love you, what about police officers distance? if you see deathstroke workshop in forumeiros, you can find a mod called "noclosecops" which changes the spawn distance of the cops, you could do something like that with mix sets, of course one could edit that in wanted level editor, but, i wouldn't install wanted level editor just to edit THAT.Junior_Djjr escreveu: ↑27 Mar 2019, 10:40Done.Junior_Djjr escreveu: ↑25 Mar 2019, 02:56Good one.thalilmythos escreveu: ↑25 Mar 2019, 02:42So i noticed you was asking for suggestions in mixmods, so i came here and i have one.
Spawn distance for gangwars, i believe the gangs in gang wars spawn too close, and i really dislike that, since mixsets actually edit's distances, draw distances, and spawn distances, this fits right in
- 25 Mar 2019, 02:42
- Fórum: Scripts & Códigos
- Tópico: MixSets
- Respostas: 275
- Exibições: 38824
- Gênero:
Re: MixSets
So i noticed you was asking for suggestions in mixmods, so i came here and i have one.
Spawn distance for gangwars, i believe the gangs in gang wars spawn too close, and i really dislike that, since mixsets actually edit's distances, draw distances, and spawn distances, this fits right in
Spawn distance for gangwars, i believe the gangs in gang wars spawn too close, and i really dislike that, since mixsets actually edit's distances, draw distances, and spawn distances, this fits right in