Pesquisa resultou em 13 ocorrências

por thalilmythos
03 Ago 2020, 23:07
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

You missed the point Junior, wether my weapon.dat is badly configured or not, is not it, it's all about the toggle, but whatever.
por thalilmythos
03 Ago 2020, 16:42
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

Junior_Djjr escreveu:
03 Ago 2020, 00:05
Just because you have a bad configured weapon.dat?
thalilmythos escreveu:
01 Ago 2020, 21:36
i have a weapon.dat that could blow vehicles up in 2 shots
It's not badly configured, try shooting a car with a sawnoff with triple damage, see if it doesn't blow up, something wich doesn't happen with the configuration i use on mixsets, in my game cars take long to blow up, like in gta V for example.

A lot of people like to play with lethal weapon damage, is very normal, i'm not trying to argue or be obnoxious like i said, it's a matter of player taste, and since mixsets is about that freedom, i believe a toggle would be good for the mod.
por thalilmythos
01 Ago 2020, 21:36
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

thalilmythos escreveu:
01 Out 2019, 16:20
"Vehicle damage. Disabled on remote controlled and scripted cars"

This should have a toggle, i don't even know why bother having it if i can't apply it fully to my game, i have a weapon.dat that could blow vehicles up in 2 shots, (if vehicle damage is not reduced) and i have been blowing myself up, during missions since i installed the last version.

I remember in mixsets 2.0 the speed of mission vehicles could be changed, leaving that freedom to the player.

I usually don't make requests but, this time i really think it defies the purpose of VehBulletDamage to not be able to use it on missions, people don't freeroam forever and only i think
Will you ever consider this Junior? I'm still using one of the first mixsets.asi version because i don't want to be blowing myself up, i allready passed the game at least 3 times, so I KNOW that it doesn't cause problems in missions, it's just a toggle and a matter of player preference honestly.
por thalilmythos
06 Out 2019, 20:14
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

Does anyone have Mix sets v4.0 final 1? i'd like to use that one instead of final 2, since this
thalilmythos escreveu:
01 Out 2019, 16:20
"Vehicle damage. Disabled on remote controlled and scripted cars"
is not like that n that one, and it's the latest before it was done.

Could anyone send it to me?
por thalilmythos
01 Out 2019, 16:20
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

"Vehicle damage. Disabled on remote controlled and scripted cars"

This should have a toggle, i don't even know why bother having it if i can't apply it fully to my game, i have a weapon.dat that could blow vehicles up in 2 shots, (if vehicle damage is not reduced) and i have been blowing myself up, during missions since i installed the last version.

I remember in mixsets 2.0 the speed of mission vehicles could be changed, leaving that freedom to the player.

I usually don't make requests but, this time i really think it defies the purpose of VehBulletDamage to not be able to use it on missions, people don't freeroam forever and only i think
por thalilmythos
13 Set 2019, 19:55
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

I believe the distance of police roadblocks should be in mixsets, i don't want to install Wanted level editor just for that, and i belive a lot of people must think alike, is it in the plan?
por thalilmythos
27 Mai 2019, 17:44
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

So there's a draw distance for peds, and a draw distance for car lods, but i don't know if you have noticed that, the draw distance for peds in cars, is not the same as any of these 2 values, and when a car is far away, you can see peds far away, but not peds inside cars, just saying it, so you can look into that for this next version
por thalilmythos
11 Mai 2019, 16:35
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

Junior_Djjr escreveu:
10 Mai 2019, 23:06
I said it is a pointer.
Junior_Djjr escreveu:
10 Mai 2019, 05:48
float* (i.e. a pointer to a float, just get the pointer offset from some float variable and write here).

Código: Selecionar tudo

[spoiler]{$ cleo }
0A8C:  write_memory  0x444AFB size 4 value 100.0  vp  1
0A8C:  write_memory  0x444B00 size 4 value 100.0  vp  1
0AC7: [email protected] = var [email protected] offset
[email protected] = 50.0
0A8C:  write_memory  0x444BB4 size 4 value [email protected]  vp  1

while true
    wait 0
end[/spoiler]
btw 004E: end_thread isn't for cleo scripts, it is for missions.
I didn't use 0A93: end_custom_thread on my code because new CLEO versions should remove the variables when terminating the script, so I added a infinite loop. 
Thanks man
por thalilmythos
10 Mai 2019, 16:32
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

SpoilerAbrir
Junior_Djjr escreveu:
10 Mai 2019, 05:48
thalilmythos escreveu:
09 Mai 2019, 22:37
Junior_Djjr escreveu:
09 Mai 2019, 16:42
thalilmythos escreveu:
09 Mai 2019, 16:37
So what about the speed of police cars? like in VC Mix sets?

Also, how's progress?
About 70% just converting the original functions... it's taking longer than I expected. 
I suggested the spawn distance for gang wars, can you tell me the memory address for it in cleo? i can't really seem to find it anywhere, and it's making me think you are looking at the exe on your own to find that stuff out, i'd like to make a little script for myself to change that value while i wait, of course, if you don't mind doing so 
Max distance:
0x444AFB 0x444B00
float
Default value is 50.0.

Min distance:
0x444BB4
float* (i.e. a pointer to a float, just get the pointer offset from some float variable and write here).
Default value is 15.0 (yes, only 15)



My game is crashing whenever i start a gang war, right at the moment the actors appear, i don't know what's wrong about the code, check it here, i kinda still suck at memory addresses i can' seem to get around them

Código: Selecionar tudo

{$CLEO .cs}

//-------------MAIN---------------
thread 'GVTK' 

:GVTK_11
wait 13 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @GVTK_11 
[email protected] = 150.0
[email protected] = 100.0
0A8C: write_memory 0x444AFB size 4 value [email protected] virtual_protect 1 
0A8C: write_memory 0x444B00 size 4 value [email protected] virtual_protect 1 
0A8C: write_memory 0x444BB4 size 4 value [email protected] virtual_protect 1 
004E: end_thread  
Didn't mean to go off topic i just figure that if i asked here, i might as well do this here too
por thalilmythos
09 Mai 2019, 22:37
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

Junior_Djjr escreveu:
09 Mai 2019, 16:42
thalilmythos escreveu:
09 Mai 2019, 16:37
So what about the speed of police cars? like in VC Mix sets?

Also, how's progress?
About 70% just converting the original functions... it's taking longer than I expected. 
I suggested the spawn distance for gang wars, can you tell me the memory address for it in cleo? i can't really seem to find it anywhere, and it's making me think you are looking at the exe on your own to find that stuff out, i'd like to make a little script for myself to change that value while i wait, of course, if you don't mind doing so
por thalilmythos
09 Mai 2019, 16:37
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

So what about the speed of police cars? like in VC Mix sets?

Also, how's progress?
por thalilmythos
28 Mar 2019, 14:56
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

Junior_Djjr escreveu:
27 Mar 2019, 10:40
Junior_Djjr escreveu:
25 Mar 2019, 02:56
thalilmythos escreveu:
25 Mar 2019, 02:42
So i noticed you was asking for suggestions in mixmods, so i came here and i have one.

Spawn distance for gangwars, i believe the gangs in gang wars spawn too close, and i really dislike that, since mixsets actually edit's distances, draw distances, and spawn distances, this fits right in
Good one.  
Done.  
I love you, what about police officers distance? if you see deathstroke workshop in forumeiros, you can find a mod called "noclosecops" which changes the spawn distance of the cops, you could do something like that with mix sets, of course one could edit that in wanted level editor, but, i wouldn't install wanted level editor just to edit THAT. 
por thalilmythos
25 Mar 2019, 02:42
Fórum: Scripts & Códigos
Tópico: MixSets
Respostas: 227
Exibições: 17430
Gênero:

Re: MixSets

So i noticed you was asking for suggestions in mixmods, so i came here and i have one.

Spawn distance for gangwars, i believe the gangs in gang wars spawn too close, and i really dislike that, since mixsets actually edit's distances, draw distances, and spawn distances, this fits right in

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