Pesquisa resultou em 109 ocorrências

por thalilmythos
17 Ago 2021, 20:39
Fórum: Scripts & Codes
Tópico: [SA] Combat Improvement and Melee Overhaul
Respostas: 2
Exibições: 3830
Gênero:

Re: Combat improvement and melee overhaul.

DISCLAIMER: I don't make mods any more, everything I release has a source code on it so it can be improved and re-released by other modders, you can do whatever you want with my mods, just give me credits. More people should follow this idea. "Combat improvement and melee overhaul" But it comes onl...
por thalilmythos
16 Ago 2021, 19:25
Fórum: Scripts & Codes
Tópico: [SA] Combat Improvement and Melee Overhaul
Respostas: 2
Exibições: 3830
Gênero:

[SA] Combat Improvement and Melee Overhaul

COMBAT IMPROVEMENT AND MELEE OVERHAUL I'm only warming up. INSTALLATION INSTALL CLEO+ FIRST Drop the melee overhaul folder in your modloader folder. FEATURES -Peds don't go down at the end of combos anymore -Peds shove you away to interrupt your combos or to break your cover, making fights more dif...
por thalilmythos
16 Ago 2021, 19:04
Fórum: Scripts & Codes
Tópico: Criminal sidemissions final version
Respostas: 0
Exibições: 971
Gênero:

Criminal sidemissions final version

CRIMINAL SIDE MISSIONS So I'm back to finally release the final version of my missions mod, let's get into it. Features: -Three types of mission: Muscle, Driver, Mercenary Muscle: -Beat em up mission based on beating up dealers on the streets or chasing them off their vehicles(no killing, killing i...
por thalilmythos
15 Dez 2020, 14:54
Fórum: Utilidades
Tópico: GTA:SA - Texturas Originais em Alta Resolução (Do Manhunt)
Respostas: 4
Exibições: 1590
Gênero:

Re: GTA:SA - Texturas Originais em Alta Resolução (Do Manhunt)

The only gripe I have with this mod and with SRT (even tho it's not related to this) It's that they change the colors in Paradiso, I don't know what's the obsession with changing the colors there
por thalilmythos
23 Nov 2020, 23:34
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.7
Respostas: 344
Exibições: 65628
Gênero:

Re: [SA] Myths Maker v2.1

GTA_GamerZ escreveu:
23 Nov 2020, 22:10
thalilmythos escreveu:
23 Nov 2020, 20:53
Great! I actually updated the mod and will be uploading it soon with some great improvements.
it doesn't work fine in my game, and it makes it crash during strip tease... 
I'll check that out and get back to you.
por thalilmythos
23 Nov 2020, 20:53
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.7
Respostas: 344
Exibições: 65628
Gênero:

Re: [SA] Myths Maker v2.1

Great! I actually updated the mod and will be uploading it soon with some great improvements.
por thalilmythos
23 Nov 2020, 20:51
Fórum: Utilidades
Tópico: Sugestões: CLEO+ / MoonLoader+
Respostas: 151
Exibições: 22870
Gênero:

Re: Sugestões: CLEO+ / MoonLoader+

Is anyone having trouble with coordinates on scripts with cleo +? I've been having some weird problems with my own mods since i installed the latest versions  Edit: I've been having problems with 0376. Whenever i create a random actor it doesn't spawn at the coords, I believe it actually spawns in t...
por thalilmythos
23 Nov 2020, 20:29
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v2.7
Respostas: 344
Exibições: 65628
Gênero:

Re: [SA] Myths Maker v2.1

I like to see that you are using my "combat improvement" mod in that video, really gave you a hard time with that myth didn't it?

Awesome mod by the way
por thalilmythos
17 Nov 2020, 20:26
Fórum: Help
Tópico: How to check if I'm already streaming a script
Respostas: 2
Exibições: 453
Gênero:

How to check if I'm already streaming a script

I want to know how to check if a script is being streamed from another, here is an example of what I'm trying to do. I want to know what should be where I wrote "NOT CUSTOM SCRIPT STARTED" because that's clearly made up to exemplify my question :NAAR wait 0 if     Player.Defined($PLAYER_CHAR) jf @NA...
por thalilmythos
17 Nov 2020, 19:52
Fórum: Help
Tópico: How to check the task of a car (sanny builder)
Respostas: 1
Exibições: 538
Gênero:

How to check the task of a car (sanny builder)

I want to know how to check if a car task is just driving on the road normally, how do i do that?
por thalilmythos
15 Nov 2020, 21:36
Fórum: Ajuda
Tópico: A few scripting questions (Sanny Builder)
Respostas: 3
Exibições: 606
Gênero:

Re: A few scripting questions (Sanny Builder)

Thanks! I will create another topic for the silencer question

Fortunately, the car I'm trying to create, has no destination, i just need it to drive around

I'm working on updating this:

https://www.mixmods.com.br/2017/10/crim ... ssoes.html
por thalilmythos
14 Nov 2020, 04:20
Fórum: Ajuda
Tópico: A few scripting questions (Sanny Builder)
Respostas: 3
Exibições: 606
Gênero:

A few scripting questions (Sanny Builder)

How do i properly create a car on a road? I want to create a car on some random coords, on a road, i know how to store the closest car path, near the random coords, BUT, the car never spawns properly as if it was created by the game, it spawns on the middle of the road facing the wrong direction. I ...
por thalilmythos
27 Out 2020, 23:46
Fórum: Vehicles & Transport
Tópico: SA Vehicles Plus+ [WIP]
Respostas: 98
Exibições: 16869
Gênero:

Re: SA Vehicles Plus+ [WIP]

Yeah, exactly what i was thinking.
por thalilmythos
27 Out 2020, 17:32
Fórum: Vehicles & Transport
Tópico: SA Vehicles Plus+ [WIP]
Respostas: 98
Exibições: 16869
Gênero:

Re: SA Vehicles Plus+ [WIP]

Man that floating red light behind every bike is very distracting, I think that instead of having it in just one place is better to remove it, because 90% of the time it's not where it's meant to be, its always floating.

Applies to the freeway and the wayfarer
por thalilmythos
26 Out 2020, 23:21
Fórum: Workshops
Tópico: Junior_Djjr's Workshop
Respostas: 133
Exibições: 83597
Gênero:

Re: Junior_Djjr's Workshop

Man, the people on gtaforums is incredible, they haven't done NOTHING interesting modding wise for 3D Era GTA'S in YEARS arguably, and you create one of the most influential and important updates for CLEO, and you get banned for it? that's some bullsh*t right there.

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