Pesquisa resultou em 109 ocorrências
- 17 Ago 2021, 20:39
- Fórum: Scripts & Codes
- Tópico: [SA] Combat Improvement and Melee Overhaul
- Respostas: 2
- Exibições: 3637
- Gênero:
Re: Combat improvement and melee overhaul.
DISCLAIMER: I don't make mods any more, everything I release has a source code on it so it can be improved and re-released by other modders, you can do whatever you want with my mods, just give me credits. More people should follow this idea. "Combat improvement and melee overhaul" But it comes onl...
- 16 Ago 2021, 19:25
- Fórum: Scripts & Codes
- Tópico: [SA] Combat Improvement and Melee Overhaul
- Respostas: 2
- Exibições: 3637
- Gênero:
[SA] Combat Improvement and Melee Overhaul
COMBAT IMPROVEMENT AND MELEE OVERHAUL I'm only warming up. INSTALLATION INSTALL CLEO+ FIRST Drop the melee overhaul folder in your modloader folder. FEATURES -Peds don't go down at the end of combos anymore -Peds shove you away to interrupt your combos or to break your cover, making fights more dif...
- 16 Ago 2021, 19:04
- Fórum: Scripts & Codes
- Tópico: Criminal sidemissions final version
- Respostas: 0
- Exibições: 920
- Gênero:
Criminal sidemissions final version
CRIMINAL SIDE MISSIONS So I'm back to finally release the final version of my missions mod, let's get into it. Features: -Three types of mission: Muscle, Driver, Mercenary Muscle: -Beat em up mission based on beating up dealers on the streets or chasing them off their vehicles(no killing, killing i...
- 15 Dez 2020, 14:54
- Fórum: Utilidades
- Tópico: GTA:SA - Texturas Originais em Alta Resolução (Do Manhunt)
- Respostas: 4
- Exibições: 1577
- Gênero:
Re: GTA:SA - Texturas Originais em Alta Resolução (Do Manhunt)
The only gripe I have with this mod and with SRT (even tho it's not related to this) It's that they change the colors in Paradiso, I don't know what's the obsession with changing the colors there
- 23 Nov 2020, 23:34
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64515
- Gênero:
Re: [SA] Myths Maker v2.1
I'll check that out and get back to you.GTA_GamerZ escreveu: ↑23 Nov 2020, 22:10it doesn't work fine in my game, and it makes it crash during strip tease...thalilmythos escreveu: ↑23 Nov 2020, 20:53Great! I actually updated the mod and will be uploading it soon with some great improvements.
- 23 Nov 2020, 20:53
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64515
- Gênero:
Re: [SA] Myths Maker v2.1
Great! I actually updated the mod and will be uploading it soon with some great improvements.
- 23 Nov 2020, 20:51
- Fórum: Utilidades
- Tópico: Sugestões: CLEO+ / MoonLoader+
- Respostas: 151
- Exibições: 22543
- Gênero:
Re: Sugestões: CLEO+ / MoonLoader+
Is anyone having trouble with coordinates on scripts with cleo +? I've been having some weird problems with my own mods since i installed the latest versions Edit: I've been having problems with 0376. Whenever i create a random actor it doesn't spawn at the coords, I believe it actually spawns in t...
- 23 Nov 2020, 20:29
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64515
- Gênero:
Re: [SA] Myths Maker v2.1
I like to see that you are using my "combat improvement" mod in that video, really gave you a hard time with that myth didn't it?
Awesome mod by the way
Awesome mod by the way
- 17 Nov 2020, 20:26
- Fórum: Help
- Tópico: How to check if I'm already streaming a script
- Respostas: 2
- Exibições: 448
- Gênero:
How to check if I'm already streaming a script
I want to know how to check if a script is being streamed from another, here is an example of what I'm trying to do. I want to know what should be where I wrote "NOT CUSTOM SCRIPT STARTED" because that's clearly made up to exemplify my question :NAAR wait 0 if Player.Defined($PLAYER_CHAR) jf @NA...
- 17 Nov 2020, 19:52
- Fórum: Help
- Tópico: How to check the task of a car (sanny builder)
- Respostas: 1
- Exibições: 532
- Gênero:
How to check the task of a car (sanny builder)
I want to know how to check if a car task is just driving on the road normally, how do i do that?
- 15 Nov 2020, 21:36
- Fórum: Ajuda
- Tópico: A few scripting questions (Sanny Builder)
- Respostas: 3
- Exibições: 595
- Gênero:
Re: A few scripting questions (Sanny Builder)
Thanks! I will create another topic for the silencer question
Fortunately, the car I'm trying to create, has no destination, i just need it to drive around
I'm working on updating this:
https://www.mixmods.com.br/2017/10/crim ... ssoes.html
Fortunately, the car I'm trying to create, has no destination, i just need it to drive around
I'm working on updating this:
https://www.mixmods.com.br/2017/10/crim ... ssoes.html
- 14 Nov 2020, 04:20
- Fórum: Ajuda
- Tópico: A few scripting questions (Sanny Builder)
- Respostas: 3
- Exibições: 595
- Gênero:
A few scripting questions (Sanny Builder)
How do i properly create a car on a road? I want to create a car on some random coords, on a road, i know how to store the closest car path, near the random coords, BUT, the car never spawns properly as if it was created by the game, it spawns on the middle of the road facing the wrong direction. I ...
- 27 Out 2020, 23:46
- Fórum: Vehicles & Transport
- Tópico: SA Vehicles Plus+ [WIP]
- Respostas: 97
- Exibições: 16668
- Gênero:
Re: SA Vehicles Plus+ [WIP]
Yeah, exactly what i was thinking.
- 27 Out 2020, 17:32
- Fórum: Vehicles & Transport
- Tópico: SA Vehicles Plus+ [WIP]
- Respostas: 97
- Exibições: 16668
- Gênero:
Re: SA Vehicles Plus+ [WIP]
Man that floating red light behind every bike is very distracting, I think that instead of having it in just one place is better to remove it, because 90% of the time it's not where it's meant to be, its always floating.
Applies to the freeway and the wayfarer
Applies to the freeway and the wayfarer
- 26 Out 2020, 23:21
- Fórum: Workshops
- Tópico: Junior_Djjr's Workshop
- Respostas: 133
- Exibições: 81521
- Gênero:
Re: Junior_Djjr's Workshop
Man, the people on gtaforums is incredible, they haven't done NOTHING interesting modding wise for 3D Era GTA'S in YEARS arguably, and you create one of the most influential and important updates for CLEO, and you get banned for it? that's some bullsh*t right there.