Hi, I'm 3lc3z4r, and today I'm bringing you a mod that could possibly be revolutionary if given more attention. If you know "Proper fixes" which is, let's say, the best mapping of the game for gta sa on pc that there is so far, since it compiles the best of the mapping of each console, brings fixes, etc; something like this goes my project.
The project was born from me in a curious way, this happened when doing tests in Storyline enhancement (better known in mixmods such as ttdisa "lite", the thing is that I noticed that I had very notable problems with ped tweaks in specific parts such as missions that used the motorized police model of las venturas, causing the game to crash since both mods wanted to load the same model at the same time, after that I thought that I should find a solution to enjoy both.
I began to investigate the limits of the game and adding without replacing, and after that something was born in me that told me that I should have continued with everything I saw. I started with simple additions, but after the discovery of "model variations" I gave it more importance. Even more so with the arrival of Ped Funcs and the varieties gave nothing but a good start.
The presented mod is one that brings a multitude of new unreplaced peds, new ideas that were raised in the game but later discarded and some other corrections of mine. For the creation of the project I use many tools that are mostly not mine, but I take care of giving it the correct use.
UPDATE OF INFORMATION: FROM TODAY THIS PROJECT BECOMES EXCLUSIVE TO THE MIXMODS FAMILY, TRY TO UPLOAD IT TO GTA FORUMS BUT APPARENTLY THEY DON'T ACCEPT CORRECTIONS OR COMPLETE PROJECTS THAT USE SOME MODS FROM OTHERS, BUT THEIR RULES ARE GOOD AND APPARENTLY VERY EXCLUSIVE . OF WHAT THEY ARE LOST I SUPPOSE.
I HOPE THAT IF YOU WILL SUPPORT THIS JOINT PROJECT
Among the additions are:
*New pedestrians throughout San Andreas: You will see in each city possibly a pedestrian that will be new, as well as some half-hidden in the game files but now with respective use.
*Fix for some bugs: if you know, the game has some bugs with the creation of peds, like the most basic example of male01; but there are also some that you may have seen like the taxi drivers stuck in one place for an entire game session, the drug dealers who only use 2 out of 4 models and sometimes with a bad result if it is presented in any way the other two such as the Hispanic salesman or the motorcycle salesman.
*Additions of variations: With "Model Variations" it was possible to create more results for the game around the spawn of some things, among them the policemen and models not accessible through pedgrp. I even gave myself a little the need to fix something that few hesitated to fix, such as that of the police vehicles in restricted areas when detailing the military in these areas, since the military would simply leave being in a police car as if it were the most common in the world. Now any military that comes out of those forbidden areas will come out with a patriot.
*Correction and additions in original peds Vary: If you know the Original Peds Vary mod, you know that it brings many textures for several models and thus avoid the recurrence of models and be more natural. The idea was well done, but the problem is that it has errors in the variety of these things, since sometimes it tends to combine things like skins or races where it does not belong (my ideas are not for racist reasons), such as finding families of grove street white-skinned, sometimes old and even some Asian, as well as inappropriate clothes; Guess where my idea is going.
My idea was to give myself the time to correct those misplaced textures to respect the cultural theme of the game, now it is no longer possible to see, for example, old people, white or of another race in the families, because we know that these bands are constituted by young people who hardly exceed 25 years according to the context of the game; His main race being black or African-American to be more specific and with at least one garment that has the color of the band.
Leaving that aside, also thanks to Ped Funcs is that I was able to considerably reduce the use of more models, which were practically only a change in the texture of the DFF model that is used at the end, taking that into account I was also able to create more models with similar characteristics but with something different, for example now you can see old Recce with glasses or without glasses and from time to time having the clothes of the beta with or without these already mentioned. This I will explain in depth if you want to know.
* Compatibility with Storyline Enhancement: If you use this mod, this is the indicated mod to play together, since it will give even more essence than there is, the test of the error with "lvpdm1" was passed.
*Future plan: Although this mod is already uploaded, I don't just plan to leave it here, rather I would like to receive support from other people to improve, work together...I'm looking at the possibility of even adding some exclusive band peds , I am referring to the new models that are in the "BIG EXTEND GANG WARS" mod, which although it is a possibly intrusive mod (I think), the idea of having exclusive models in each area to differentiate their other affiliations (such as families of temple drive, families of seville, ballas kilo trays, ballas front yard, etc). Regarding some things, there are some models that I missed to add, but for reasons that this mod is used in conjunction with Storyline Enhancement, I decided not to use it; but if you like my project I may add it later with an update.
Now if you allow me I will show some of the images that tend as proof of the project (what is shown is not the entire product, if you wish you can write if you want a 100% compilation of what this mod brings in images and thus give more details)
SCREENSHOTS:
*Notice the beta pedestrian added with a variation of the color of his jacket, like the 2 pedestrians in the back with other variations*
*A second variation of the los santos policeman, with a shorter jacket*
*3 families talking, one is a variation of the other and the other is a beta hidden in the files*
*Observe the ballas, there are 2 new ones, the one on the left is a variation of a beta model (also found here), the one in the middle is also a variation of a beta model and the one on the right is a variation of the original model."
*A new drug dealer pulled from beta making a deal with the player*
*A new prostitute in LS*
*New Vagos, based on the textures and models of the Hispanic drug dealer and the Hispanic criminal from LS (both in their textures retain the typical head bandana)*
*Hispanic Drug Dealer now appears in LS*
*More Vagos, note the new members and the pedestrians on the right, including the beta policeman*
*Another prostitute for LS*
*The new drug dealer making a deal with the unused model of the "PIMP" (which also uses his texture variation in this case*
*More Ballas, note the models, the ones on the left are the ballas1 beta, the middle one a variation of the beta model based this time on the vehicular shooting artwork and the last one a cut version of the ballas1 that uses chains and a bracelet*
*Better note the beta police added as a variation*
*A new criminal based on a normal pedestrian but with white skin and to his left note the inclusion of Home Brains in the beggar*
*Another LS prostitute*
*A new pedestrian and a variation of the LS policeman*
*A beta criminal pedestrian fighting "Scarface", a character exclusive to artwork but not in-game*
*More families talking to each other*
*Some Varrio Los Aztecas speaking to the player*
*a sitting beta pedestrian*
*View of several pedestrians, including the beta rich Hispanic woman*
*A very close view of Rachel, the girl with the most famous artwork in the game*
*Unused taxi driver now available*
* More pedestrians among them one created by another mod that was created to give a model to a pedestrian that only had voices *
*Another unused taxi driver in LS*
*Families waving to others, including a beta*
*New band of the fields and deserts, note the color that those territories now have and the models that are from another side without replacing*
*More pedestrians in SF*
*presence of Hispanic drug dealer in SF"
*The variant of the motorcycle cop for SF*
*New members for the triads, notice the color change of the territory being red now*
*The second variant of the motorcycle police in SF*
*A beta prostitute and a criminal's beta*
*Another view of the triads*
*The third variant of the SF cop, in this case the texture variant*
*Now find soldiers in restricted areas with M16 (note the color of the Vietnamese territory, but ignore the reddish color on the right of the minimap, it was caused in one of my tests)
Now I will leave my
sources, about the complete changes you will find it in a complete download link that has more details of the mod. If you are interested in helping giving ideas, models, details, fixes, etc; they are more than welcome.
PS: if you speak Spanish you can comment normally and I will understand you, after all I speak it too
ORIGINAL IDEA AND INSPIRATION OF THE MOD (PED TWEAKS):
https://gtaforums.com/topic/915461-ped-tweaks/
https://www.mixmods.com.br/2022/02/anim ... animacoes/ FIXED ANIMATION ON PEDESTRIAN
https://libertycity.net/files/gta-san-a ... -pack.html BIKERS SKINS
https://www.gtainside.com/en/sanandreas ... ins-added/ SOME BETA GANG SKINS
https://gtaforums.com/topic/978519-unif ... ycle-cops/ NEW POLICE MOTORCYCLE SKINS
https://gtaforums.com/topic/909941-ped- ... oject-v22/ ALMOST 85% OF USED MODELS FROM HERE IS
https://www.gtainside.com/sanandreas/sk ... plazar-pc/ PED DOCUMENT, PEDGRP BASE, AND SOME MODELS ALREADY INCLUDED THAT YOU USE.
https://www.mixmods.com.br/2022/07/sa-r ... used-peds/ PEDESTRIANS WITH A VOICE BUT WITHOUT A MODEL
https://www.mixmods.com.br/2021/03/orig ... -pedfuncs/ CREATED TEXTURES FOR VARIATION
https://www.mixmods.com.br/2022/07/pedfuncs/ TEXTURE VARIATION TOOL
https://www.mixmods.com.br/2017/07/extended-gang-wars/ EXTEND GANG WARS (I APPLIED THE ADDED NEW BANDS AND CHANGE COLOR)
https://gamemodding.com/es/gta-san-andr ... i-fix.html SOLVING PROBLEMS WITH TAXIS
https://www.mixmods.com.br/2022/06/model-variations/ COMPLETE MODEL VARIATION TOOL
https://www.gtaall.net/gta-san-andreas/ ... -info.html TOOL TO KNOW THE ID
https://www.mixmods.com.br/2016/10/home ... e-mendigo/ HOME BRAINS OPTION
https://www.mixmods.com.br/2018/10/ped- ... ando-fogo/ FIRE FIX IN PEDS
https://www.mixmods.com.br/2022/01/sa-s ... -correndo/ PEDS RUNNING ANIMATION FIX
https://www.mixmods.com.br/2022/01/gta- ... m-fix-atm/ SIT PED ANIMATION FIX
https://www.mixmods.com.br/2019/04/ped- ... ao-morrer/ SEA PEDESTRIAN DEATH FIX
https://www.mixmods.com.br/2021/09/fire ... m-o-carro/ PEDESTRIANS ON FIRE AFTER A BURNING CAR
https://www.mixmods.com.br/2017/12/ambi ... ssageiros/ TAXI USED BY THE PEDS
https://www.mixmods.com.br/2014/01/atencao-das-pessoas/ PEDS ATTENTION
https://www.mixmods.com.br/2017/01/hand ... ra-v2-0-3/ ARRANGEMENT OF RAISING HANDS
https://www.mixmods.com.br/2021/03/sa-c ... nvertidos/ CUTSCENES CHARACTERS INGAME
https://www.mixmods.com.br/2022/06/sa-g ... xture-fix/ CORRECTION OF HANDS TEXTURES IN GANG ANIMATION
???????????????????????????????????????????????????? MALE01 FIX (I DIDN'T GET TO FIND THE LINK OF THE ORIGINAL MOD, I KNOW IT HAS MOVED TO A NEW ONE NOW, BUT THAT SAME CAUSES ERRORS HERE BY HAVING OTHER FUNCTIONS)
Warning: The mod can be said to be in beta, since during some tests I noticed crashes that according to CRASH INFO are from a cleo mod that I tried to create a model and yesterday I missed an error in fix male01, if you have any errors, inform me by giving yes The log is possible, unfortunately I am very new to gta sa modification, but other moders may respond to their problems and thus give me a real solution
In stability of the mod I give it 90% in an unconfirmed way (my crashes may be due to other mods), in the same way I give reports in case of bugs or crashes
Regarding its compatibility with other mods, it is something that I affirm that can cause errors is those mods that do or do require creating a pedestrian (such as helifix), in some way if the game does it, it is possible that it will give a complete error and it will come out in case use CRASH INFO which was because a cleo wanted to create a model.
IT IS RECOMMENDED TO CHANGE THESE PARAMETERS IN FASTMAN LIMIT ADJUSTER, OTHERWISE IT WILL GIVE BUGS IN THE APPEARANCE OF PEDS, IN THE SAME WAY ALWAYS HAVE ESSENTIAL PACK INSTALLED:
https://www.mixmods.com.br/2019/06/sa-essentials-pack /
Likewise, if you don't know how to configure the fastman limit adjuster in an advanced way, I recommend using this one mentioned along with the open limit adjuster:
https://www.mixmods.com.br/2015/02/open-limit-adjuster/
FASTMAN LIMIT ADJUSTER:
https://www.mixmods.com.br/2022/01/fast ... -adjuster/
[PED STREAMING]
; Pedgrp peds per group (21)
Pedgrp peds per group = 2000
; As such, this value will affect the maximum possible ID for ped/vehicle.
Count of killable model IDs = 5000
If possible, I would like this mod to be uploaded as soon as possible to Mixmods, I think this project could be something very good in the future. thanks