Uma opção para gta3script seria alguém que entende de c mostrar como fazer chamada das funções do sampfuns
Código: Selecionar tudo
BitStream::BitStream(int) 1000B1D7 1
BitStream::BitStream(uchar *,uint,bool) 1000B21A 2
BitStream::BitStream(void) 1000B281 3
SFCLEO::SFCLEO(SFPluginInfo *) 1000B29C 4
SFGame::SFGame(SFPluginInfo *) 1000B29C 5
SFPluginInfo::SFPluginInfo(SFPluginInfo const &) 1006947C 6
SFPluginInfo::SFPluginInfo(HINSTANCE__ *,std::basic_string<char,std::char_traits<char>,std::allocator<char>>) 10003C2E 7
SFRakNet::SFRakNet(SFPluginInfo *) 1000B29C 8
SFRender::SFRender(SFPluginInfo *) 1000B29C 9
SFSAMP::SFSAMP(SFPluginInfo *) 1000B29C 10
stCommandInfo::stCommandInfo(stCommandInfo const &) 10069499 11
stCommandInfo::stCommandInfo(std::basic_string<char,std::char_traits<char>,std::allocator<char>>,stCommandInfo::CommandType,void *) 1007654A 12
BitStream::~BitStream(void) 1000B2A7 13
SFPluginInfo::~SFPluginInfo(void) 10002D43 14
stCommandInfo::~stCommandInfo(void) 1004BB7C 15
BitStream::operator=(BitStream const &) 100694C6 16
CScriptThread::operator=(CScriptThread const &) 100694DA 17
SAMPFUNCS::operator=(SAMPFUNCS const &) 100694EE 18
SFCLEO::operator=(SFCLEO const &) 100694EE 19
SFGame::operator=(SFGame const &) 100694EE 20
SFPluginInfo::operator=(SFPluginInfo const &) 100694FB 21
SFRakNet::operator=(SFRakNet const &) 100694EE 22
SFRender::operator=(SFRender const &) 100694EE 23
SFSAMP::operator=(SFSAMP const &) 100694EE 24
stChatInfo::operator=(stChatInfo const &) 10069518 25
stCommandInfo::operator=(stCommandInfo const &) 10069533 26
stDialogInfo::operator=(stDialogInfo const &) 10069560 27
stFontInfo::operator=(stFontInfo const &) 10069575 28
stInputInfo::operator=(stInputInfo const &) 10069589 29
stLocalPlayer::operator=(stLocalPlayer const &) 100695A4 30
stMiscInfo::operator=(stMiscInfo const &) 100695BC 31
stObjectPool::operator=(stObjectPool const &) 100695D1 32
stPickupPool::operator=(stPickupPool const &) 100695EC 33
stPlayerPool::operator=(stPlayerPool const &) 10069607 34
stSAMP::operator=(stSAMP const &) 10069622 35
stScoreboardInfo::operator=(stScoreboardInfo const &) 10069639 36
stTextLabelPool::operator=(stTextLabelPool const &) 1006964D 37
stTextdrawPool::operator=(stTextdrawPool const &) 10069668 38
stVehiclePool::operator=(stVehiclePool const &) 10069683 39
SFRender::ARGB_To_A_R_G_B(ulong,uchar &,uchar &,uchar &,uchar &) 1000BAC4 40
BitStream::AddBitsAndReallocate(int) 1000B2C0 41
stChatInfo::AddChatMessage(ulong,char const *,...) 10075749 42
stChatInfo::AddChatMessage(ChatMessageType,char const *,char const *,ulong,ulong) 100757A9 43
stInputInfo::AddClientCommand(char *,ulong) 100757B9 44
BitStream::AlignReadToByteBoundary(void) 1000B33D 45
BitStream::AlignWriteToByteBoundary(void) 1000B353 46
BitStream::AssertCopyData(void) 1000B367 47
BitStream::AssertStreamEmpty(void) 1000B3A5 48
SFRender::Begin(_D3DPRIMITIVETYPE) 1000BAE2 49
SFRender::BeginRender(void) 1000BAED 50
SFRender::BindTexture(IDirect3DTexture9 *) 1000BAF2 51
SFRender::CanDraw(void) 1000BAFD 52
stDialogInfo::Close(int) 100757CF 53
SFRender::Color(ulong) 1000BB16 54
BitStream::CopyData(uchar * *) 1000B3C4 55
stTextLabelPool::Create3DText(ushort,char *,ulong,float * const,float,bool,ushort,ushort) 100757DB 56
stTextLabelPool::Create3DText(ushort,stTextLabel) 10075830 57
stTextLabelPool::Create3DText(char *,ulong,float * const,float,bool,ushort,ushort) 10075869 58
stTextdrawPool::Create(ushort,stTextDrawTransmit *,char *) 100758BA 59
SFRender::CreateNewFont(char *,int,ulong) 1000BB21 60
SFRakNet::DecodeString(char *,int,BitStream *) 1000B3F6 61
stTextdrawPool::Delete(ushort) 100758C6 62
stTextLabelPool::Destroy3DText(int) 100758D2 63
stInputInfo::DisableInput(void) 100758DE 64
SFRender::DrawBorderedBox(int,int,int,int,ulong,int,ulong) 1000BC02 65
SFRender::DrawBox(int,int,int,int,ulong) 1000BC62 66
stFontInfo::DrawHeight(void) 1000BC85 67
stFontInfo::DrawLength(char const *,bool) 1000BC8E 68
SFRender::DrawLine(int,int,int,int,int,ulong) 1000BC95 69
SFRender::DrawPolygon(int,int,int,int,float,int,ulong) 1000BCF2 70
SFRender::DrawTexture(stTextureInfo *,int,int,int,int,float,ulong) 1000BD4F 71
stScoreboardInfo::Enable(bool) 100758EA 72
stInputInfo::EnableInput(void) 1007590B 73
SFRakNet::EncodeString(char const *,int,BitStream *) 1000B418 74
SFRender::End(void) 1000BE7B 75
SFRender::EndRender(void) 1000BE86 76
CScriptThread::FormatString(char *,uint,char const *) 1000240D 77
CGame * GAME 10101904 78
stTextLabelPool::Get3DTextInfo(ushort,stTextLabel &) 10075917 79
stPlayerPool::GetActorHandleFromSAMPPlayerID(int) 1007594F 80
stPlayerPool::GetAimData(int) 10075980 81
stSAMP::GetAnimationIDFromName(char *,char *) 100759BA 82
stSAMP::GetAnimationNameFromID(short) 100759D3 83
stVehiclePool::GetCarHandleFromSAMPCarID(int) 100759E7 84
stFontInfo::GetCharPos(char const *,float,bool) 1000BE8B 85
SFCLEO::GetCondResult(void) 10001AFC 86
BitStream::GetData(void) 1006969E 87
CScriptThread::GetFloat(void) 10002425 88
SFCLEO::GetGlobalVar(ushort) 10001B07 89
stPlayerPool::GetInCarData(int) 10075A16 90
stDialogInfo::GetInputText(void) 10075A50 91
CScriptThread::GetInt(void) 1000242C 92
SFCLEO::GetLocalVar(ushort) 10001B14 93
BitStream::GetNumberOfBitsUsed(void) 1000C494 94
BitStream::GetNumberOfBytesUsed(void) 100696A2 95
BitStream::GetNumberOfUnreadBits(void) 100696AB 96
stObjectPool::GetObjectHandleByID(int) 10075A5F 97
stObjectPool::GetObjectIDByHandle(ulong) 10075A84 98
stPlayerPool::GetOnFootData(int) 10075ACC 99
CScriptThread::GetOperandType(void) 10002433 100
CScriptThread::GetParams(uint) 1000243A 101
stPlayerPool::GetPassengerData(int) 10075B04 102
stPickupPool::GetPickupHandleByID(int) 10075B3C 103
stPickupPool::GetPickupIDByHandle(ulong) 10075B5B 104
stPlayerPool::GetPlayerAnimation(int) 10075B9D 105
stPlayerPool::GetPlayerColor(int) 10075BD8 106
stPlayerPool::GetPlayerName(int) 10075C2F 107
stSAMP::GetRPCNodeByIndex(uchar) 10075C70 108
BitStream::GetReadOffset(void) 10063326 109
stPlayerPool::GetSAMPPlayerIDFromGTAHandle(uint) 10075C86 110
stVehiclePool::GetSAMPVehicleIDFromGTAHandle(uint) 10075CD2 111
stTextdrawPool::GetTextdraw(ushort) 10075D06 112
CScriptThread::GetThreadName(void) 10002447 113
stPlayerPool::GetTrailerData(int) 10075D33 114
stTextdrawPool::GetTransmit(ushort,stTextDrawTransmit &) 10075D6B 115
BitStream::GetWriteOffset(void) 1000C494 116
BitStream::IgnoreBits(int) 1000B43A 117
stTextdrawPool::IsExists(ushort) 10075E97 118
SFSAMP::IsInitialized(void) 1000C45A 119
stObjectPool::IsObjectExists(int) 10075ECB 120
CScriptThread::IsParamConstInt(void) 1000247E 121
stPickupPool::IsPickupExists(int) 10075EF0 122
stPlayerPool::IsPlayerDefined(int,bool) 10075F1B 123
CScriptThread::JumpAtLabel(uint) 1000249F 124
stDialogInfo::ListBoxGetIndex(void) 10075F70 125
stDialogInfo::ListBoxGetItemText(int) 10075F82 126
stDialogInfo::ListBoxGetItemsCount(void) 10075FA8 127
stDialogInfo::ListBoxSetIndex(int) 10075FBA 128
SFRender::LoadTextureFromFile(char *) 1000BEA9 129
SFRender::LoadTextureFromMemory(void const *,uint) 1000BF9A 130
SFRender::LoadTextureFromResource(int,ulong) 1000C053 131
SAMPFUNCS::Log(char const *,...) 100765BC 132
SAMPFUNCS::LogConsole(char const *,...) 100765F4 133
SAMPFUNCS::LogFile(char const *,...) 10076638 134
stFontInfo::Print(char const *,ulong,float,float,bool,bool,rect<float>) 1000C139 135
stFontInfo::PrintShadow(char const *,ulong,float,float,bool,bool,rect<float>) 1000C17A 136
BitStream::Read(bool &) 1000B444 137
BitStream::Read(char *,int) 1000B493 138
BitStream::ReadAlignedBytes(uchar *,int) 1000B4E6 139
BitStream::ReadBit(void) 1000B52E 140
BitStream::ReadBits(uchar *,int,bool) 1000B55E 141
BitStream::ReadCompressed(uchar *,int,bool) 1000B603 142
CScriptThread::ReadString(char *,uint) 100024AC 143
SFRender::ReleaseFont(stFontInfo *) 1000C1BB 144
SFRender::ReleaseTexture(stTextureInfo *) 1000C27A 145
stLocalPlayer::RequestClass(int) 10075FCE 146
BitStream::Reset(void) 1000B6BB 147
BitStream::ResetReadPointer(void) 1000B6C3 148
BitStream::ResetWritePointer(void) 1000B6C8 149
stSAMP::RestartGame(void) 10075FDA 150
CScriptThread::RetreiveUnreadParams(void) 100024C0 151
BitStream::ReverseBytes(uchar *,uchar *,int) 1000B6CC 152
stLocalPlayer::Say(char *) 1007600E 153
stLocalPlayer::SendDeath(void) 10076034 154
SFRakNet::SendPacket(BitStream *,PacketPriority,PacketReliability,char) 1000B6F3 155
SFRakNet::SendRPC(int,BitStream *,PacketPriority,PacketReliability,char,bool) 1000B6FE 156
BitStream::Serialize(bool,char *,int) 10069971 157
BitStream::SerializeBits(bool,uchar *,int,bool) 10069992 158
CScriptThread::SetCondResult(bool) 1000252A 159
BitStream::SetData(uchar *) 1000B723 160
stChatInfo::SetDisplayMode(int) 1007604A 161
CScriptThread::SetFloat(float) 1000253B 162
SFCLEO::SetGlobalVar(ushort,ulong) 10001B1F 163
stDialogInfo::SetInputText(char *) 10076069 164
CScriptThread::SetInt(uint) 10002568 165
stPlayerPool::SetLocalPlayerName(char const *) 10076071 166
SFCLEO::SetLocalVar(ushort,ulong) 10001B31 167
SFCLEO::SetLocalVar(ushort,float) 10001B3C 168
BitStream::SetNumberOfBitsAllocated(uint) 1000B731 169
CScriptThread::SetParams(uint) 1000258D 170
BitStream::SetReadOffset(int) 100699B6 171
SFRender::SetRenderState(_D3DRENDERSTATETYPE,ulong) 1000C344 172
stLocalPlayer::SetSpecialAction(uchar) 100760CF 173
BitStream::SetWriteOffset(int) 1007F317 174
stDialogInfo::ShowDialog(ushort,int,char *,char *,char *,char *) 100760F2 175
CScriptThread::SkipParams(uint) 1000259A 176
CScriptThread::SkipUnusedParams(void) 1000263C 177
stLocalPlayer::Spawn(void) 10076122 178
SFRender::TexCoord(float,float) 1000C35D 179
stMiscInfo::ToggleCursor(int,bool) 10076148 180
stMiscInfo::ToggleCursor(bool) 10076180 181
stSAMP::UpdateScoreAndPing(void) 10076199 182
SFRender::Vertex(float,float) 1000C384 183
BitStream::Write0(void) 1000B73B 184
BitStream::Write1(void) 1000B75A 185
BitStream::Write(BitStream *) 1000B78C 186
BitStream::Write(BitStream *,int) 1000B79B 187
BitStream::Write(char const *,int) 1000B85F 188
BitStream::Write(bool) 1000B8AE 189
BitStream::WriteAlignedBytes(uchar const *,int) 1000B8C4 190
BitStream::WriteBits(uchar const *,int,bool) 1000B8DF 191
BitStream::WriteCompressed(uchar const *,int,bool) 1000B998 192
CScriptThread::WriteString(char *) 10002657 193
SFGame::actorInfoGet(int,int) 100020CB 194
SFCLEO::callOpcode(CScriptThread *,char const *,...) 10001E48 195
SFCLEO::callOpcode(char const *,...) 10001E9C 196
SFGame::convert3DCoordsToScreen(float,float,float,float *,float *) 100020DD 197
SFGame::convertGameCoordsToWindow(float,float,float *,float *) 1000213C 198
SFGame::convertScreenCoordsTo3D(float,float,float,float *,float *,float *) 10002168 199
SFGame::convertWindowCoordsToGame(float,float,float *,float *) 100021C5 200
SFGame::createHook(void *,void *,int,uint) 100021F1 201
SFSAMP::disconnect(int) 1000C460 202
SFGame::emulateGTAKey(int,int) 10002211 203
SFRakNet::emulateRecvPacket(int,BitStream *) 1000BA24 204
SFRakNet::emulateRecvRPC(int,BitStream *) 1000BA36 205
SAMPFUNCS::execConsoleCommand(std::basic_string<char,std::char_traits<char>,std::allocator<char>>) 100767FF 206
SAMPFUNCS::getAPIVersion(void) 10076843 207
SFGame::getActorPoolSize(void) 10002225 208
SAMPFUNCS::getCLEO(void) 10076847 209
SFSAMP::getChat(void) 1000C46A 210
SAMPFUNCS::getChatCommands(void) 1007684E 211
SAMPFUNCS::getConsoleCommands(void) 100768FC 212
SFGame::getCurrentState(void) 10002233 213
SFGame::getCursorPos(void) 10002239 214
SFRender::getD3DDevice(void) 1000C3D8 215
SFSAMP::getDeathList(void) 1000C470 216
SFSAMP::getDialog(void) 1000C476 217
SAMPFUNCS::getGame(void) 100769A9 218
SFSAMP::getInfo(void) 1000C47C 219
SFSAMP::getInput(void) 1000C482 220
SFSAMP::getMisc(void) 1000C488 221
SFRender::getOrigD3DDevice(void) 1000C3DE 222
SFGame::getOrthMatrix(float,float,float,float,float,float,float,float,float,float *,float *,float *,float *) 1000225D 223
SFRakNet::getPacketName(int) 1000BA48 224
SFSAMP::getPlayers(void) 1000C48E 225
SFPluginInfo::getPluginHandle(void) 1000C494 226
SFCLEO::getPluginInfo(void) 1000C494 227
SFGame::getPluginInfo(void) 1000C494 228
SFRakNet::getPluginInfo(void) 1000C494 229
SFRender::getPluginInfo(void) 1000C494 230
SFSAMP::getPluginInfo(void) 1000C494 231
SFPluginInfo::getPluginName(void) 100046BD 232
SFRender::getPresentationParameters(void) 1000C3E4 233
SFRakNet::getRPCName(int) 1000BA55 234
SFRakNet::getRakClient(void) 1000BA62 235
SAMPFUNCS::getRakNet(void) 100769B0 236
SAMPFUNCS::getRender(void) 100769B7 237
SAMPFUNCS::getSAMP(void) 100769BE 238
SFSAMP::getSAMPAddr(void) 1000C497 239
SAMPFUNCS::getSFVersion(void) 100769C5 240
SFSAMP::getScoreboard(void) 1000C49D 241
SFGame::getScreenResolution(int *,int *) 100022DD 242
SFSAMP::getStreamedOutInfo(void) 1000C4A3 243
SFGame::getVehiclePoolSize(void) 100022FB 244
SFSAMP::getVehicles(void) 1000C4A9 245
SAMPFUNCS::initPlugin(void (*)(void),HINSTANCE__ *) 100769C9 246
SAMPFUNCS::isConsoleOpened(void) 100769DD 247
SFGame::isGTAForeground(void) 10002309 248
SFGame::isGTAMenuActive(void) 10002315 249
SFGame::isKeyDown(uchar) 1000231A 250
SFGame::isKeyPressed(uchar) 10002324 251
SAMPFUNCS::isPluginLoaded(std::basic_string<char,std::char_traits<char>,std::allocator<char>>) 100769E8 252
SAMPFUNCS::loadPlugin(std::basic_string<char,std::char_traits<char>,std::allocator<char>>) 100094F1 253
SFGame::makeOrthMatrix(float,float,float,float,float *,float *,float *,float *,float *,float *,float *,float *,float *) 1000232E 254
SFSAMP::registerChatCommand(std::basic_string<char,std::char_traits<char>,std::allocator<char>>,void (*)(std::basic_string<char,std::char_traits<char>,std::allocator<char>>)) 1000C4AF 255
SAMPFUNCS::registerConsoleCommand(std::basic_string<char,std::char_traits<char>,std::allocator<char>>,void (*)(std::basic_string<char,std::char_traits<char>,std::allocator<char>>)) 10076AAD 256
SFRender::registerD3DCallback(eDirect3DDeviceMethods,void *) 1000C43C 257
SFSAMP::registerDialogCallback(void (*)(int,int,int,char const *)) 1000C503 258
SFGame::registerGameDestructorCallback(void (*)(void)) 10002386 259
SFCLEO::registerNewOpcode(ushort,int (*)(CScriptThread *)) 10001FDA 260
SFRakNet::registerRCICallback(RakClientInterfaceFunctionsEnum,void *) 1000BA68 261
SFRakNet::registerRakNetCallback(RakNetScriptHookType,bool (*)(stRakNetHookParams *)) 1000BA86 262
SFGame::registerWndProcCallback(SFGame::WndProcCallbackPriority,bool (*)(HWND__ *,uint,uint,long)) 100023A0 263
SFSAMP::requestClass(int) 1000C51D 264
SFSAMP::sendClickPlayer(ushort,uchar) 1000C527 265
SFSAMP::sendClickTextDraw(ushort) 1000C531 266
SFSAMP::sendDamageVehicle(ushort,ulong,ulong,uchar,uchar) 1000C53B 267
SFSAMP::sendDialogResponse(ushort,uchar,ushort,char *) 1000C549 268
SFSAMP::sendEditAttachedObject(int,int,int,int,float,float,float,float,float,float,float,float,float) 1000C573 269
SFSAMP::sendEditObject(bool,ushort,int,float,float,float,float,float,float) 1000C5F5 270
SFSAMP::sendEnterVehicle(int,int) 1000C653 271
SFSAMP::sendExitVehicle(int) 1000C65D 272
SFSAMP::sendGiveDamage(ushort,float,int,int) 1000C667 273
SFSAMP::sendInteriorChange(uchar) 1000C68C 274
SFSAMP::sendMenuQuit(void) 1000C696 275
SFSAMP::sendMenuSelect(uchar) 1000C6A0 276
SFSAMP::sendPickedUpPickup(int) 1000C6AA 277
SFSAMP::sendRCONCommand(char *) 1000C6B4 278
SFSAMP::sendRequestSpawn(void) 1000C6D5 279
SFSAMP::sendSCMEvent(int,int,int,int) 1000C6DF 280
SFSAMP::sendSpawn(void) 1000C6E9 281
SFSAMP::sendTakeDamage(ushort,float,int,int) 1000C6F3 282
SFSAMP::sendVehicleDestroyed(ushort) 1000C718 283
SFSAMP::sendWastedNotification(uchar,ushort) 1000C722 284
SFSAMP::setSendRate(eSendrateType,int) 1000C72C 285
SFSAMP::takeScreenShot(void) 1000C77C 286
SAMPFUNCS::unloadPlugin(std::basic_string<char,std::char_traits<char>,std::allocator<char>>) 10076B48 287
SAMPFUNCS::unregisterConsoleCommand(std::basic_string<char,std::char_traits<char>,std::allocator<char>>) 10076B8C 288
SFGame::vehicleInfoGet(int,int) 100023BE 289
GetGameInterface